Sunday 30 September 2012

Saturday 29 September 2012

Raft Development

Since rafts are usually used when in danger or trouble we have used the raft to symbolize an escape from the Dystopian city site to the Utopian Waiheke site.    

RHINO FILE

Close ups
The perspective image on the top right corner can either be used as luggage holders or seats/rooms for passengers to hold on to on the raft.

3DS MAX FILE

Proposed material in real life scale for the raft would be wood and a light weight aluminium to hold the raft together.

ARCHICAD SECTION
Cut lines are colored dark blue


-Eman
   


Final Presentations - Workshop 2 - Between 2 Walls



Please click on image to enlarge.
















- Alicia

Modified Lantern



-Richard

3D element printed




- Richard



Wednesday 26 September 2012

Vehicle Testing

The first vehicles we've tested have been a glider and a raft, both taking advantage of renewable energy resources- wind and wave current.

Our flying vehicle








Playing around with our first glider.


Testing how our glider's performance holds up outside in its real environment.

Our sea vehicle- raft







Our first trial of two versions of our sea vehicle, a raft.
Floated quite well, even when the natural elements tested.

After talking with our tutors, they've recommended looking into how a kite glides and have emphasized the need for refinement in design and attention to detail when constructing.

Thursday 20 September 2012

Group 23 Review

http://citics101.blogspot.co.nz/2012/09/2-vehicles-experience-of-docking-and.html

This group of 2 had done the vehicle workshop. They explored 2 different ideas, a rocket and a lantern.

Their design had a real strong emphasis on digital manipulation. After testing their initial vehicles with seaweed paper and rice paper, models are then used to develop digital possibilities. With the aid of ArchiCAD and Photoshop, they generated a series of images to give a sense of the experience on the vehicles. Rendering is done quite well and the images looks as if the viewers are participating in the journey of travelling between two hotels.

Their Utopian vehicle system - the rocket with its departure, docking and landing facilities shows an innovative method of travelling between the two sites. As shown in the images, the material of the body of vehicle is perhaps metal. They also used transparency(glass) to highlight part of interior of the system. On the image of the rocket in the air, they delivered a real experience of flying up in the sky and looking down at Waiheke Island. The bird-eye-view background fully indicates what it is really like when you are up in the sky.

They also showed their video of how their Lantern flied with the use of fire and air. It compares and contrast with their rocket design quite well. And we think that the ideas of movement and the technical approaches are very successful within their two vehicle designs.

Vehicle First Tasks

The following short clips show motion within the environment around us.


Sketch + Photoshop of Motion


Motion in Action




The following video shows the flying of the first lantern. It takes a while to take off but when it flies, there's no looking back.







Plant Room Matrix and Sections - Waiheke

MATRIX
 
SECTIONS

-Richard
-Eman

Plant Room Design1 - for Waheike Hotel

SKETCHES



A collage of rough sketches exploring different forms and shapes as well as connection methods.

3DS MAX DESIGN & RHINO FILES


The Rhino file inspired the use of the perspex material as initial thought was to have MDF as the main material. Perspex gives a Utopian feel as well as helping to continue our idea of growth.  


We wanted our plant room to appear as if its is growing from hotel facade. So both the overall structure and the leaf-like facade patterns were to be made from perspex to show the merge from one thing to another. Also the pods appear to resemble beans so its as if there is growth within growth.

ARCHICAD FILE


ILLUSTRATOR FILE

Illustrator file of first laser cutting test. Note the experimentation with different layers corresponding to different cut types.


Illustrator file of the more refined sort. Once finished playing around with the test pieces, this design was conjured up. Note that there is only a cut line (no raster or engraving).



The final design of one of the 2 plant rooms. This design is heavily influenced by the previous workshop (facades) and the capsule-like enclosures within the curvilinear netted facade. Only cut lines and raster lines were thought to be appropriate in the final design.

-Richard
-Eman

Plantroom Matrix - City


- Alicia


Transmaterial for Plantrooms







 

- Alicia

Wednesday 19 September 2012

Plant Room Matrix and Sections - City

City Plant Room Presentation






- Alicia

Plant Room Design2 - for City Hotel

Atmosphere photos - 
The idea of using the basic shape of diamond to represent sharpness.

The idea of using light and shadow to emphasize the sense of space.

The idea of contrast and contradiction.





Inspirations of joining methods- 

I found these waffle joints quite interesting, as they can show our ideas above.





Here are some ideas relating to the use of diamond shape. (another method of joining)




Building the Plant room in Rhino -

Finally, I decided to use the "waffle" joining method for the city plant room. And I started to build this in rhino with the use of grasshopper.

Building the basic geometry

Grasshopper Script


Waffle Joint finally works!!!!!! :))


- Alicia

Monday 17 September 2012

Group 49 peer review

This workshop was all about making 2 plant rooms with the specification that one must be air tight or as airtight as possible and the other being a contrast- airy or as open as possible. Something that was taken into account (as recommended by the tutors) was the consideration of what atmosphere each plant room conveyed with regards to scale, materiality, spacial enclosure, light (or lack of), and other elements, as well as the Utopian.
Group 49 started with a totally different way of thinking/imagining their design to what it ended up looking.

There utopian plantroom was to be the air-tight one. They cladded it in gold but the interior was intentionally contrasted to cast a gloomy atmosphere over its inhabitants, reminiscent of the Batman lair.  The construction of the plant room involved the use of foamboard and covering it with a combination of gesso and sand to create a concrete type texture.

There dystopian plant room was more roomy. The construction involved mdf components to create connections that would span to become a blanket and

Monday 10 September 2012

Hotel Progress So Far




HOTEL AT CITY SITE



HOTEL AT WAIHEKE SITE
                                                                                     


HOTELS LINKED TO EACH OTHER