Wednesday 22 August 2012

Final Facades Continued of Utopian Hotel


The development of the curve shape on the top left hand side of this image was taken on rhino. Development is from right to left. Inspiration came from falling raindrops and leaves merged together.    

Merging of leaf and falling raindrop used with the pipe on grasshopper. 

After exporting it on to 3ds max, i started to define the spaces in my structure whilst maintaining an organic shape through interweaving like a DNA structure.   

And then we imported it to second life, and from there we copied and pasted separate elements beside each other in order to have repetitions.    

Spaces are defined by colors and glows. The color yellow shows where in-habitation of visitors takes place. The glow indicates soft delicate movements of the leaf like-raindrop structure. So as to continue the wind rippling through the sea towards the hotel facade rippling the glowing structures. 



Different Views of the facade. All the snapshots are taken in midnight view as this is when i think the hotel is in most use, as visitors would be out during the day.  

Concept for this first design:

  • Alludes to leaves (from our last staircase design), relates to the idea of "land".
  • Also alludes to the shape of wings, links to the idea of freedom. (same as the design 1.)
  • disorder, pointing towards different direction, chaos within a constraint
  • emphasis on the variety of directions as well as the sharpness of the leave shape.


-Eman

Monday 20 August 2012

Hotel Facade Video

The key to this video is to squint your eyes. We have intentionally blurred the journey between our two facades, as it conveys the idea of the blurred line between utopia and dystopia- something that we have incorporated into each of our facades.


More Transmaterial.




- Alicia

Saturday 18 August 2012

FINAL FACADES!!



Elementary Shape/Geometry for Weaving. 

Design 1


This is going to be the entrance to the seascape (one of our hotel will be at the shore providing sea view).

Part one - The Shelter
Part Two - The Tunnel of Entrance

Using the Diamond geometry pattern into the surface

More linear Look


Cantilever/ Shelter in Rhino.



Start to Build in SL. (shelter installed)



Final Solution in Second Life!!!!!!!!!!!! (Please click on the images to view them on a larger scale!)

Night View

Side View at Night
At the entrance.
Walking inside
Experience of  internal space

Daytime View!

Walking from the entrance
Walking out to the other end of the tunnel.

On the other end of the entrance tunnel, our avatar can see this brilliant seascape!!!
Close-ups.







- Alicia


Wednesday 15 August 2012

Initial Concepts

Our initial concept of this pattern design is about "self-contradiction".

For one of the structure, we intend to create a curly and wavy outline with the sharpened repeating pattern within it. (which is sharpness inside sleekness)

Just some experimentation as we trying out different possibilities:







inputting into 3dsMAX





Whereas for the other one, we will create an orthogonal and sharp outline. And within the plane, the patterns are dynamic and asymmetrical curls. (sleekness inside sharpness)

Saturday 11 August 2012

Videos on Analogue Surface Construction (abit of inspiration)

The following links are of huge importance in this workshop. We have been told to begin the design of exterior facades by knitting and weaving patterns from which elements are to be digitally explored.....


http://www.youtube.com/watch?v=3uw-nUvGrBY
- Basics on knitting

http://www.youtube.com/watch?v=tR7xDCAZaLc&feature=fvsr
- How to Tie a Two Color Snake Weave

http://www.youtube.com/watch?v=cwqI8gQZFGw&feature=relmfu
- How to Tie A Ringbolt Hitch Viceroy

http://www.youtube.com/watch?v=3d_GLYhIfBE&list=UUzQrtnJLZaH09xyZ1oKNq7Q&index=8&feature=plcp
- How to Make a Double (2-Strand) Diamond Knot

http://www.youtube.com/watch?v=qNpDJwQSfZo&feature=BFa&list=UUzQrtnJLZaH09xyZ1oKNq7Q
- How to Make an Indian Corn (Secret Compartment) Crown Sinnet Paracord Fob

http://www.youtube.com/watch?v=gq-OSuLbh1k&feature=BFa&list=UUzQrtnJLZaH09xyZ1oKNq7Q
- How to Tie the Witness to Your Splendor (Celtic) Knot

http://www.youtube.com/watch?v=YuDM5w_6X58&feature=BFa&list=UUzQrtnJLZaH09xyZ1oKNq7Q
- How to Make the Desert Flower Medallion (Necklace)

Patterned Exterior Facades

The following are examples of interesting patterned facades to take inspiration from during the second of our four workshops to do with hotel design. The images shown are not all hotels, but they do convey the creativity and complexity in design suggesting a heavy digital input in its making.



Suites Avenue Hotel
by Toyo Ito



Jumeirah Beach Hotel


The Yas Hotel



Vm Houses Glasses Facade
VM Houses Glass Facade

Sao Paulo Towers Exterior Facade Design
Sao Paulo Towers Exterior Facade Design


Hotel Lone Exterior


A Building's Exterior Facade


Iluma Building Exterior Facade



WOHA Building Facade

Izola Apartment Exterior Facade
Izola Apartment Exterior Facade



Peer Review 2 - Group 35 Review

Group 35 Blog - http://novaks35.tumblr.com

Group 35s exploration into exterior facades started with the weaving and knitting to create patterned surfaces. From the surfaces created, Group 35 discovered that with the experimentations in weave length, structural properties appeared in each. Adding the aesthetic of the surfaces and the structural properties found meant that the considerations of materiality and consideration of transmaterials could be made. In the midst of this, the change from analogue to digital making was made. Programs such as Rhino, Grasshopper, 3DS Max and the digital world of Second Life were all part of the design process. 2 dimensional patterns were constructed on Rhino with Grasshopper being the 3 dimensional medium of transformation. The designs, all based or elementarily based on their analogue weaving and knitting, were then transferred to the rendering tool 3DS Max whereby after experimentation with colour, texture and materiality was then imported into Second Life for testing within a context- site, light effects, occupation and use, etc. 

Though the process described above sounds smooth and fairly swift, obstacles affected their exploration (as would arise from any design project). Complications with the digital design sites used caused a lot of trial and error within a design process that already demanded a lot of trial and error in order to contemplate. To their credit, Group 35 used the nature of their working process to project the concept behind their cities. Their utopian city was based around the idea of trial and error to create an on-going development in a world of technological progress. Of emphasis in the real world was the use of a material called ETFE on The Cloud, a part of the Rugby World Cup party central area on the Viaduct in Auckland, New Zealand. This was a build that cost approximately $10 million to construct in the space of a mere 5 months, ETFE was seen by Group 35 as the type of material and The Cloud, the type of that could spearhead the developing nature of their utopian city. Their dystopian take was that of a more timid city, one which was scared of moving forward. 

Ultimate City

http://www.youtube.com/watch?v=497icyQXsZw&feature=colike

An ultimate city made on minecraft, maybe helpful, maybe not.......you decide

A Feature of Utopia



Watch this if youre depressed and need motivation to look like a true citizen in Luman Riches' Ultimate Utopian City.

Hotel Layout Research

1.02.GIF
Diagram of one option of a hotel's spatial design

2.05.GIF
2.05-2.GIF


London Tower Hotel - Hotel Design.gif
London Tower Hotel - Hotel Design 2.gif
London Tower Hotel - Hotel Design 3.gif




Post House - Restaurant Layout Design.gif
Post House - Restaurant Layout Design 2.gif
Post House - Restaurant Layout Design 3.gif


Hotel Runcorn - Hotel Construction and Design.gif

Hotel Runcorn - Hotel Construction and Design 2.gif
Hotel Runcorn - Hotel Construction and Design 3.gif
Hotel Runcorn - Hotel Construction and Design 4.gif