Showing posts with label GROUP REVIEW. Show all posts
Showing posts with label GROUP REVIEW. Show all posts

Wednesday, 3 October 2012

Group 49 Peer Review.

http://architektonik-uoa.tumblr.com/


Group 49 has designed two stairs each for one hotel. Their ideas draw inspirations from the arrangement and structure of a diamond and amethyst quartz.

Their Utopian Hotel delivers a sense of chaotic arrangements of crystals. The design emphasizes the juxtaposition of different surfaces. Sharpness is expressed well with the diamond & amethyst quartz structure. They digitally rendered the stairs to express materiality. It gives a crystalline and reflective visual expression. On their final section, figures are placed to show a sense of scale and how the stairs actually work. The presentation is clear and minimal. They used only linear forms and a little bit of grey shades to highlight the transparent effect.

Their stairs in dystopian hotel relates well to their stairs in utopian hotel. It has a similar colour scheme but addresses different dystopian features at the same time. Layering and overlapping are used. The stairs focus on the relationship between community and privacy with the steps becoming narrower and smaller. The forms are more dynamic compared with the sharpness emphasized in the other hotel. The section gives a sense of scale, again with people walking on.

The two stairs contrast well with a similar approach, both showing their understanding of Utopia and Dystopia of the Ultimate city.


 - Alicia

Thursday, 20 September 2012

Group 23 Review

http://citics101.blogspot.co.nz/2012/09/2-vehicles-experience-of-docking-and.html

This group of 2 had done the vehicle workshop. They explored 2 different ideas, a rocket and a lantern.

Their design had a real strong emphasis on digital manipulation. After testing their initial vehicles with seaweed paper and rice paper, models are then used to develop digital possibilities. With the aid of ArchiCAD and Photoshop, they generated a series of images to give a sense of the experience on the vehicles. Rendering is done quite well and the images looks as if the viewers are participating in the journey of travelling between two hotels.

Their Utopian vehicle system - the rocket with its departure, docking and landing facilities shows an innovative method of travelling between the two sites. As shown in the images, the material of the body of vehicle is perhaps metal. They also used transparency(glass) to highlight part of interior of the system. On the image of the rocket in the air, they delivered a real experience of flying up in the sky and looking down at Waiheke Island. The bird-eye-view background fully indicates what it is really like when you are up in the sky.

They also showed their video of how their Lantern flied with the use of fire and air. It compares and contrast with their rocket design quite well. And we think that the ideas of movement and the technical approaches are very successful within their two vehicle designs.

Monday, 17 September 2012

Group 49 peer review

This workshop was all about making 2 plant rooms with the specification that one must be air tight or as airtight as possible and the other being a contrast- airy or as open as possible. Something that was taken into account (as recommended by the tutors) was the consideration of what atmosphere each plant room conveyed with regards to scale, materiality, spacial enclosure, light (or lack of), and other elements, as well as the Utopian.
Group 49 started with a totally different way of thinking/imagining their design to what it ended up looking.

There utopian plantroom was to be the air-tight one. They cladded it in gold but the interior was intentionally contrasted to cast a gloomy atmosphere over its inhabitants, reminiscent of the Batman lair.  The construction of the plant room involved the use of foamboard and covering it with a combination of gesso and sand to create a concrete type texture.

There dystopian plant room was more roomy. The construction involved mdf components to create connections that would span to become a blanket and

Saturday, 11 August 2012

Peer Review 2 - Group 35 Review

Group 35 Blog - http://novaks35.tumblr.com

Group 35s exploration into exterior facades started with the weaving and knitting to create patterned surfaces. From the surfaces created, Group 35 discovered that with the experimentations in weave length, structural properties appeared in each. Adding the aesthetic of the surfaces and the structural properties found meant that the considerations of materiality and consideration of transmaterials could be made. In the midst of this, the change from analogue to digital making was made. Programs such as Rhino, Grasshopper, 3DS Max and the digital world of Second Life were all part of the design process. 2 dimensional patterns were constructed on Rhino with Grasshopper being the 3 dimensional medium of transformation. The designs, all based or elementarily based on their analogue weaving and knitting, were then transferred to the rendering tool 3DS Max whereby after experimentation with colour, texture and materiality was then imported into Second Life for testing within a context- site, light effects, occupation and use, etc. 

Though the process described above sounds smooth and fairly swift, obstacles affected their exploration (as would arise from any design project). Complications with the digital design sites used caused a lot of trial and error within a design process that already demanded a lot of trial and error in order to contemplate. To their credit, Group 35 used the nature of their working process to project the concept behind their cities. Their utopian city was based around the idea of trial and error to create an on-going development in a world of technological progress. Of emphasis in the real world was the use of a material called ETFE on The Cloud, a part of the Rugby World Cup party central area on the Viaduct in Auckland, New Zealand. This was a build that cost approximately $10 million to construct in the space of a mere 5 months, ETFE was seen by Group 35 as the type of material and The Cloud, the type of that could spearhead the developing nature of their utopian city. Their dystopian take was that of a more timid city, one which was scared of moving forward. 

Friday, 27 July 2012

Peer Review- team 13

Team 24's BLOG is here - http://studiolimarchitecture.blogspot.co.nz

The theory this group decided to explore from “The Ultimate City” was interesting to see portrayed through the Auckland city landscape.

They based it around the dystopian aspects of the “Abandoned City”, portraying it through many elements in their images. Such as pyramids built from cars stacked, flower petals, Miranda and a mannequin. It was quite stimulating to see how they perceived the Auckland City landscape to be an era which wouldn’t be too far from the era of the Abandoned City, as it was around the time that the oil finished, and there are discussions on this subject now.

They focused on Stillman by photo shopping in the mannequin, to represent him as a victim of emotional and physical violence, an experience which kept him in the Abandoned City. They also put emphasis on the chimneys to reinforce it as an industrial area, linked to dystopia.

This group made sure to pay attention to small details to make a difference overall. Allowing their images to not look overcrowded but still keep a dystopian atmosphere. To make the Ultimate City they retained images of the cars and mesh-grid fence, and then repeated them in a way as to appear made by the characters of the story. They used Photoshop and collage to manipulate different perspectives into their images to their advantage. The images seemed to inspire their take on how they want to design their two hotels. They were focused on the idea that one area has to have an aspect of the other area. The idea of the glimpse of each side to give a sort of escape is thought-provoking, allowing the capture of visitors and architects attention.

The goal of the three panels, as explained by members of the group, was to create a realistic dystopia by using realistic elements in a destructive way. The use of a broken mannequin as a representation of victims of Stillman's violence and the use of a pyramid of cars to show the end result of the world of industrialism both create the connotations of a dystopia built upon the effects of the current world's utopia- making it a much more realistic scenario and clearly communicating this chosen angle of depiction.

In the midst of these dystopian focused pieces, there are pockets of ease and it becomes apparent from deeper inspection and the teams explanations that aspects from both utopia and dystopia are found in each other. 

- By Eman



Through Studio LIM’s work, we can perceive the idea of the crossing-over between utopia & dystopia through visual languages including repetition, empty space, continuity and contrast. The concentration of car-stacks in front of the industrialized landscape of concrete wall, fences and chimney clearly stresses the dystopian aspect of massive production and industrialization. At the same time, a person is placed in the top of composition to indicate the relationship between human and the site. Empty space is left for the upper part of composition to give a sense of breathing in this crowded, limited and choking world. The inclusion of pedals is a metaphor of utopia and conveys people’s ideal of escaping and finding a new world. This element also shifts our attention from the crowd to the blue sky and then to the emptiness which gives the audience enough space to imagine a contrasting utopian scene. The images clearly demonstrate their concepts about their hotel design which is to provide an organic, relaxing and spacious place in the city and in contrast, a modern, high-tech, technological site in the “garden city”. The pursuit for a balance in different environments is important as we all know that there is no "absolute" utopia or dystopia.

- By Alicia